﻿//Author:Michal Sporna
//License: https://operationsneakpeek.codeplex.com/license

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace World.Classes
{
    //Weapon that characters can carry
    public class Weapon
    {
        #region properties
        public string ID { get; set; }
        public int DamageStart { get; set; } //damage range start
        public int DamageEnd { get; set; } //damange range end
        public int Range { get; set; } //how far can this weapon shoot
        public int Accuracy { get; set; } //factor that determines damage range (between start-end)


        #endregion


    }
}
